Let's face it: Most driving games give you crappy cars at the start and make you work your way up to get nicer rides. Initially, most players will likely use Shift simply as a means of quickly trying out new cars. The Shift ability gives you an uncanny amount of access to the virtual San Francisco, but you can't rely on it 100% of the time - mostly because time doesn't stop while you're Shifting it only slows down.
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If you've ever seen a movie where the camera starts out high in the sky and then zooms down until it has centered on a single person, that's exactly what the effect is like.
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Shift allows Tanner to jump out of his body by zooming out on the city map and then jump into almost any other car on the street simply by zooming in. It wasn't much over $20 when I bought it (new), and I'm still not convinced it was worth it.Having the plot of a major release revolve around the mental fantasyland of a coma patient may not be the most traditional storytelling attempt, but Ubisoft Reflections manages to pull it off and use it as the basis for a key gameplay element: the new Shift mechanic. Even if you actually like the freaky premise that is the theme of this game, it's going to get monotonous doing the same things so many times. GTA had over 100 missions and still had a lot of side jobs. Those games all had a story that showed some imagination. I'd much rather play Parallel Lines, Saints Row 2 or GTA San Andreas. The game isn't terrible, it's just not very good. There isn't much of a story, and most of what goes on is ridiculous. However, all but a few of them fit into maybe 10 categories, so you just keep doing the same things over and over. There are about 16 main story missions, a bunch of side missions that don't really have anything to do with the story and lots of side jobs, probably around 200 jobs altogether. There aren't many missions, and there are only so many things you can do without getting out of the car. The main thing is that character can't get out of the car. Unfortunately I wasn't aware that this one went backwards to be more like the first three. The first three driver games weren't very good, but I like Driver: Parallel Lines. Driver: San Francisco also supports local split-screen multiplayer action, and the "Movie Maker" mode returns, allowing gamers to record car chases with Hollywood-style visual effects, and then upload them online.
![chep driver san francisco ps3 chep driver san francisco ps3](http://media.insidepulse.com/zones/diehardgamefan/uploads/2011/10/1.jpg)
Gamers can speed around more than 200 miles of Bay-area streets in Alfa Romeos, Aston Martins, and even DeLoreans, but they can't get out of the car and run along the road, as was the case in some previous entries in the series.Īnd for the first time in a Driver game, players can head online for nine different modes of multiplayer competition.
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Gamers can use this feature for any number of purposes, such as jumping from a pursuit vehicle into an oncoming car to cause a head-on collision, or making a 90-degree turn at full speed by simply shifting into a car heading in a perpendicular direction.ĭriver: San Francisco makes several more departures from series tradition, beginning with the inclusion of more than 100 licensed vehicles inspired by classic Hollywood films like Bullitt and Vanishing Point. The resulting freedom of movement allows for the aptly named "Shift" mechanic, which lets players exit their current vehicle, float above the scene, and switch to other cars in real time. However, the developers at Ubisoft Reflections have included a plot twist that throws the series on its ear: the entire game takes place in the fevered dreams of a comatose John Tanner. Just a bit player in the 1999's mission-based racing title Driver, the City by the Bay takes on the title role as gamers once again assume control of race car driver-turned-detective John Tanner as he continues to hunt crime boss Charles Jericho in Driver: San Francisco.